Outside Vang Vieng, Laos

A year ago today March 12, 2020, my husband and I were on the road between Vientiane and Luang Prabang, Laos. At that point we were 18 months into full-time travel, exploring a bucket list of adventures one collects in a lifetime of craving more of the world. Except now we found our travel included the roar of the developing pandemic.

Roar isn’t quite the right word. What is the name for the sound used in thrillers to express looming danger? I started to hear that sound faintly in my head when we arrived in Viet Nam in January 2020…

And how to get past them — A guide for users

This series is an extension of an article by Nils Porrmann, Thomas Kother and myself posted at dandelion + burdock
You can read the full
article at the frame:work website

Skills Acquisition Part II

Final thoughts on XR evolution

Those of you have now jumped to the end of the series to look for a simple ‘how to’ summary, I will leave you sadly unsatisfied. What I will review is the outline of learning ahead of you:

New Software
New Hardware
Expanded features of software/hardware you already work with
Budgeting strategy
Schedule strategy
Team Building
Leadership Training

You are not going to learn all…

And how to get past them — A guide for users

This series is an extension of an article by Nils Porrmann, Thomas Kother and myself posted at dandelion + burdock
You can read the full
article at the frame:work website

Budget

Yes, this is (*&$ing expensive, don’t shy away from that fact

I expect the client may have laughed at your first bid. Or possibly you were told your proposal was more than the entire shoot budget. Perhaps a forward thinking line producer doubled the budget you used on the last project together. It’s still not enough. Worse, you haven’t been working much lately and really can’t afford to not do…

And how to get past them — A guide for users

This series is an extension of an article by Nils Porrmann, Thomas Kother and myself posted at dandelion + burdock
You can read the full
article at the frame:work website

DISGUISE XR STAGE LONDON, WITH STYPE TRACKING by Nils Porrmann

XR Production

It may look like a duck and sound like a duck; it’s not a duck

If you take away one thought from this article, let it be this: do not underestimate how little you know about XR Production. It cannot be understated how much of the production playbook must be completely torn out by the roots and re-written to use these tools effectively. Existing budgets and schedules no longer apply…

And how to get past them — A guide for users

This series is an extension of an article by Nils Porrmann, Thomas Kother and myself posted at dandelion + burdock
You can read the full
article at the frame:work website

Team Structure

What a good XR team should look like

Prior to XR, media servers were programmed by representative of one of three groups: a creative team as an extension of content production and display, an engineering team as an extension of screen rental and/or playback control engineering, or as an operations team, hired specifically for a programmers ability to manage and run a media server based playback environment. This latter approach…

And how to get past them — A guide for users

This series is an extension of an article by Nils Porrmann, Thomas Kother and myself posted at dandelion + burdock
You can read the full
article at the frame:work website

disguise GUI example from Nils Porrmann

Skills Acquisition

How to build your skills and prepare to use XR

Much like projection mapping inspired learning 3D software, XR has a host of knowledge challenges that face the community. One does not need to be an expert in all aspects of XR Production, but it is beneficial to be able to speak to the various technologies and issues that come with each one. XR requires a number of unique skills…

And how to get past them — A guide for users

Composition Stack by Nils Porrmann

This series is an extension of an article by Nils Porrmann, Thomas Kother and myself posted at dandelion + burdock
You can read the full
article at the frame:work website

While live event production has largely been shuttered due to the coronavirus pandemic, one opportunity to produce performance content has seen a rapid growth in development over the last 8 months, and that is XR. The term ‘XR,’ short for miXed Reality, is used to describe a host of technologies that allow for the deployment of real-time generated images that are manipulated based on the position of the viewer, which…

Michael Strickland naturally wakes up around 4am. There’s no computer in his home near Knoxville, TN, so the pile of messages waiting for his attention are all monitored through his phone. There will be emails from his contacts in Asia & Europe, many of which he’ll respond to before he gets to the office around 8am. Emails, phone calls, messages — this will continue throughout the day until the US West coast starts to quiet around 1am. It’s a blessing the Pacific Ocean is so wide or it’s not clear if Michael would sleep at all.

The days haven’t always…

Do you remember your first concert? Being in a dark space amongst a crowd of people with the music too loud and the lights hitting your eyes creates an almost indescribable feeling. There is nothing quite like the shared experience of a live performance.

Maybe your first live performance was in a theater for a play or musical. The detailed costumes and complex sets transported you to another world. Amplified sound brought out the precision of the music and musicians. Performers on the stage impressed and enthralled the crowd.

For every person on a performance stage, there are hundreds of…

Laura Frank

Creator Advocate & Founder of frame:work, Entertainment Technology Consultant and founder of Luminous FX

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